In a new IGN First interview, Dragon's Dogma 2 developers Hideaki Itsuno and Kento Kinoshita explained its unique approach to fast travel, and why relying too heavily on the mechanic can be harmful.
In a new IGN First interview, Dragon's Dogma 2 developers Hideaki Itsuno and Kento Kinoshita explained its unique approach to fast travel, and why relying too heavily on the mechanic can be harmful.
Dragon's Dogma 2 Director Hideaki Itsuno Boldly Claims No Need for the Game to Have Fast Travel - mxdwn Games
Dragon's Dogma 2 Director Explains Why Less Fast Travel Can be a Good Thing - IGN
Dragon's Dogma 2 still doesn't have fast travel as its director says you only need it because your game is boring
Games only need fast travel when they make travel boring, says Dragon's Dogma 2 director
Dragon's Dogma 2: How Pawns Are Getting Better – IGN First - IGN
Capcom President Thinks Game Prices Are 'Too Low
Dragon's Dogma 2' Could Settle a Major Debate About Open-World Games
Dragon's Dogma 2 Director Explains Why Less Fast Travel Can be a Good Thing - IGN
IGN Nordic